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Linking Digital Heritage, Games and Virtual Tourism

This talk examines how key challenges in digital heritage involving 3D models could be brought to life and re-opened to interpretation by game design, and how game-like interaction could also help increase the richness and immersive qualities of XR (extended reality) and virtual tourism. Can 3D models, the scholarly information surrounding them, and the involvement of the public be brought closer together? And can we harness the speed and complexity of new technologies to ensure both the data and our understanding of that data can be recorded, interpreted, and shared more fairly, openly, and democratically?

Funded through the INTERREG NPA funded project DACCHE

Event hosted by the Centre for Digital Humanities and Arts and the Gunnar Gunnarsson Institute.

Learning Outcomes

After studying the resource, learners should be able to:

  • understand how 3D models and game design can be used for cultural heritage studies and learning;
  • appreciate the challenges with maintaining 3D models and research data.

Cite as

Erik Champion (2023). Linking Digital Heritage, Games and Virtual Tourism. Version 1.0.0. Centre for Digital Humanities and Arts, University of Iceland. [Video]. https://elexis.humanistika.org/id/h704RG5-2rCx_52jFH49H

Reuse conditions

Resources hosted on DARIAH-Campus are subjects to the DARIAH-Campus Training Materials Reuse Charter

Full metadata

Title:
Linking Digital Heritage, Games and Virtual Tourism
Authors:
Erik Champion
Domain:
Social Sciences and Humanities
Language:
en
Published to DARIAH-Campus:
5/29/2024
Originally published:
12/12/2023
Content type:
Video
Licence:
CCBY 4.0
Sources:
DARIAH
Topics:
Augmented reality, eHeritage, Citizen science, Game Studies
Version:
1.0.0